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I liked No Limits a lot when it came out. What the hell do popups have to do with the production of a video game? Regarding economics, obviously you are aiming to take a swipe at Jeff, because clearly you have no idea as to the intentions and ability of Ole to further the game. However, these patches leave the game a mix of new and old-I'm sure Ole would like to make everything more consistent with the release of NL2. The development team has found more efficient ways to render coasters, trains and track styles have become more detailed, and performance has been ramped up during the past few years.
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#No limits 2 recreation coasters downloads series
While not successful, the Hyper Rails game proved that a three-dimensional in-game editor can be successfully implemented.Īfter No Limits was initially released, Ole was slowly fine-tuning the program through a series of several patches. If there's a problem, you have to switch back to the editor, make a change, and then test again in the simulator. For example, in order to test emergency stops, one has to load the file in the simulator. The wireframe simulation in the editor is suitable for basic physics however, to get a real feel for how your coaster is turning out, you have to preview it in the actual simulator, and the process of switching between the two separate programs can be a hassle. While there might be a benefit to this setup, I have run into some frustration because of the separation while building tracks. While I'm not attempting to speak for Jeff, one of the common complaints about the game is how the simulator and editor are not integrated. The fact that Ole is working on a brand new version of the game should be enough evidence to prove this. MrX, it's obvious that you are a No Limits fanboy, and it is ignorant to say that the game is perfect.
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Do you expect him to release the pro version that companies like GG and Gerstlauer use to us for $25? I sure don't. Becuase he could be charging us a hell of a lot more money for a program with that much to offer. But all that aside, I'm sure Ole will be including quite a bit of these features in NL2.Įven if he doesn't, I don't blame him.
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And the Construction Kit combines several of the "tools" into one handy package.
#No limits 2 recreation coasters downloads install
(sort of like how you won't get rid of the one million popups on your site ) )Īs far as the tool integration, I assume you mean all the add-on 3rd party tools that are NOT REQUIRED to build coasters in No Limits and are really only beta programs designed by people who reverse engineered the code from NL? If that is what you mean, it only takes about a minute to download and install these programs. Trust me Ole (and co.) have the tools to take this to the next level, it just may not be economically feasible at this time. I don't really see where a "better designer" would come into play here. Not sure what is so bad about the design of No Limits considering the basic engine of the game was designed like a decade ago and it still holds up great today. What could top it? You're kidding, right? A better designer and tool integration would be a fabulous start.